Quality Assurance in the context of game development is sometimes seen as a dream job from the outside where gamers get paid to play games. Having spent some time in the QA chair, I thought I’d shed some light on the profession.
There is one thing I cannot stand in video games. Bad UX, or more specifically, wasting time. Some might say video games themselves are a waste of time, but I’ll have you know there’s a large difference between a 2 hour raid and spending 2 hours opening 100 loot boxes, which I’d like to showcase in some of my biggest pet peeves in this category.
The third and final chapter of the Wright & Co. Law Office adds absolutely nothing new to the established formula, but unlike Justice for All it doesn’t have to because the game delivers on what it tries to accomplish. The heavily character-driven story told within the context of the entire trilogy elegantly ties up every loose end and provides an incredibly satisfying ending to a great series.
Justice for All continues with Phoenix’s bizarro legal shenanigans about a year after Maya left the law office in order to train as a spirit medium. When the two finally reunite, tragedy strikes and Phoenix is once again tasked with defending Maya against impossible odds. Sounds like a recipe for success, so what went wrong?
Law school is dry, attorneys are anti-fun and trials are boring. Or so you thought.
Phoenix Wright: Ace Attorney is an adventure title without the busywork involved and does not concern itself with trifling matters such as accurately portraying legal proceedings. Instead, it’s a bizarre courtroom drama where you team up with a spirit medium to defend unlucky clients against shady prosecutors with an army of lying witnesses.