2013 saw a defining split in the gaming community. However noble the original intentions may have been, the senseless hate, vitriol, and cruelty that followed still linger around to this day, and we’ve seen the worst of it come out when the industry lost a great friend last year.
We’ve all heard it before: “Game developers should innovate.” – and when something finally changes, Gamers don’t like it. What gives?
I don’t want to get lost in semantics – because this title is already pretentious enough as it is – but “innovation” has become a blanket term used by people who are unable to name their actual complaint, and you should never take it at face value.
So I finally got around playing Firewatch the other day. I used to look down on so-called “walking simulators” – which I still do in some aspects – but the less time I have to play games the more I start to appreciate titles which allow me to sit back and get the whole experience in just a few hours. Not only is Firewatch easy to digest, it’s also fun to boot.