Legion Hearts Update
Truthfully, I didn’t really know what to expect when I announced Legion Hearts about a year ago. But against all odds, the prototype turned out to be really promising and I’ll be giving it my best shot at making it a reality.
Truthfully, I didn’t really know what to expect when I announced Legion Hearts about a year ago. But against all odds, the prototype turned out to be really promising and I’ll be giving it my best shot at making it a reality.
Joining Solid Clouds was the best decision I’ve made in my adult life. I’m sad my time here is coming to an end, but these past three and a half years have been a blast. Friends, colleagues, bosses – thank you for making it happen. Bless!
What a year. We got an actual pandemic, Cyberpunk finally saw the light of day and Trump left office just as dramatically as he entered it. In other news, I launched a game and this is likely going to be my last year in Iceland.
As we near the release date for the Starborne: Dissidence Update, I thought I’d put together a post detailing our workflow and design goals with the redesign of the politics panel. This is one of Starborne’s heaviest UIs with a storied history to say the least, and I’m really happy to share some insight into the anticipated upgrade.
Three years ago, I set out to live on a windy rock bordering the Greenland Sea (colloquially referred to as “Iceland” by the native population) to work on a next-gen strategy game called Starborne: Sovereign Space. Today, we’re launching the Open Beta, and here’s what it’s all about.