As we near the release date for the Starborne: Dissidence Update, I thought I’d put together a post detailing our workflow and design goals with the redesign of the politics panel. This is one of Starborne’s heaviest UIs with a storied history to say the least, and I’m really happy to share some insight into the anticipated upgrade.
There is one thing I cannot stand in video games. Bad UX, or more specifically, wasting time. Some might say video games themselves are a waste of time, but I’ll have you know there’s a large difference between a 2 hour raid and spending 2 hours opening 100 loot boxes, which I’d like to showcase in some of my biggest pet peeves in this category.