2013 saw a defining split in the gaming community. However noble the original intentions may have been, the senseless hate, vitriol, and cruelty that followed still linger around to this day, and we’ve seen the worst of it come out when the industry lost a great friend last year.
We’ve all heard it before: “Game developers should innovate.” – and when something finally changes, Gamers don’t like it. What gives?
I don’t want to get lost in semantics – because this title is already pretentious enough as it is – but “innovation” has become a blanket term used by people who are unable to name their actual complaint, and you should never take it at face value.
There is one thing I cannot stand in video games. Bad UX, or more specifically, wasting time. Some might say video games themselves are a waste of time, but I’ll have you know there’s a large difference between a 2 hour raid and spending 2 hours opening 100 loot boxes, which I’d like to showcase in some of my biggest pet peeves in this category.