Tag: game design

The Myopic Plea for Innovation

We’ve all heard it before: “Game developers should innovate.” – and when something finally changes, Gamers don’t like it. What gives?

I don’t want to get lost in semantics – because this title is already pretentious enough as it is – but “innovation” has become a blanket term used by people who are unable to name their actual complaint, and you should never take it at face value.