Another day, another mass shooting in the States. Thoughts and prayers are tweeted, hearts go out to those affected and pundits get busy figuring out how something so “shocking” could happen. It doesn’t take long before we end up with the usual suspects: Mental illness, lack of security and video games.
We’ve all heard it before: “Game developers should innovate.” – and when something finally changes, Gamers don’t like it. What gives?
I don’t want to get lost in semantics – because this title is already pretentious enough as it is – but “innovation” has become a blanket term used by people who are unable to name their actual complaint, and you should never take it at face value.
For the uninitiated, MTX stands for microtransactions which have become a topic of somewhat heated discussion over the past few years. The release of Battlefront 2, generally considered the tipping point, sparked a large amount of consumer backlash prompting EA to backpedal on their in-game monetization. In this post, I’d like to present my personal view on the matter and hopefully clarify some misconceptions.