Truthfully, I didn’t really know what to expect when I announced Legion Hearts about a year ago. But against all odds, the prototype turned out to be really promising and I’ll be giving it my best shot at making it a reality.
As we near the release date for the Starborne: Dissidence Update, I thought I’d put together a post detailing our workflow and design goals with the redesign of the politics panel. This is one of Starborne’s heaviest UIs with a storied history to say the least, and I’m really happy to share some insight into the anticipated upgrade.
Three years ago, I set out to live on a windy rock bordering the Greenland Sea (colloquially referred to as “Iceland” by the native population) to work on a next-gen strategy game called Starborne: Sovereign Space. Today, we’re launching the Open Beta, and here’s what it’s all about.